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An 17ú Comhdháil de chuid Chumann na Taighde Ealaíonta (SAR)

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Submission Number: 322
Submission ID: 388
Submission UUID: 0a110f68-8c60-418c-81aa-9b2a7f2c48ae

Cruthaithe: Sun, 1 Mar 2026 - 16:03
Déanta: Sun, 1 Mar 2026 - 16:21
Changed: Fri, 5 Jun 2026 - 15:29

Remote IP address: 86.49.251.11
Submitted by: Anonymous
Teanga: English

Is draft: Níl
Current page: webform_confirmation

Flagged:





Personal Information
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Given name: Václav









Surname: Janoščík









Email: janoscik.vaclav@gmail.com









I understand that by submitting this form, I consent to the use of my data for the purposes of the 2026 Forum on Artistic Research'.: Tá









I agree to the terms of service.: Tá













Your contribution
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Title: Art Education and gaming after Contemporary Art









Format: Project presentation (2)









Main language: English









Abstract:
There is an ongoing discussion about a crisis, if not an end, of art. Intriguingly, it is not because of some deficiency; indeed, it is because art actually works all too well and all too smoothly. The ongoing discussion about art’s possible (or even desirable) end stems from its “proximity” to capitalist temporality (as has been argued by many theorists, including Bojana Kunst, Marina Vishmidt, Peter Osborne, Reza Negarestani, Armen Avanessian, and Suhail Malik).

Rather than proposing some sort of (post-contemporary) solution or a new revamping of the problem, I would like to focus on art education. In other words, if the contemporary (mode of operation) is no longer tenable as a framework for art—its universalizing logic, liberal consensus, and biennial culture now exposed as exhausted—then what becomes of art education? Art schools have long defined themselves in relation to "contemporary art," training students to navigate its discursive spaces, markets, and institutional circuits. But in the current situation, art education should explore a different orienting horizon and indeed consider art education itself as an endangered conceptual world.

Perhaps somewhat surprisingly, I will try to explore gaming cultures as providing the most topical medium of today (and its empire; Greig de Peuter and Nick Dyer-Witheford). I will try to explore identity-as-play, tactical theory, the utopia of control and attention, hellscapes vs. pastoral garden worldbuilding, and the genre of artwalks as components that could provide a different mediatic, cultural, and conceptual horizon for art and its education.











Link to the Exposition :  (https://miro.com/welcomeonboard/dnlSQm5LSTBXeUpPMGFNaUpudlVjaHFiQzlmUmwzRmRadEZndHhuMTZEN0lhZ0xJaTlnRDg0dHd6dlAvR3YzRGk1ZlFYeWdPZFRabHBTdmlQUlV0R0phUWdGYmFpNmNrVE1NWWFIemhkSzVoZ2k5T01kcDc3MGdXUUpmbURxVlJQdGo1ZEV3bUdPQWRZUHQzSGl6V2NBPT0hdjE=?share_link_id=)









Image: https://test.sar2026.ie/system/files/webform/submit_contribution/388/Screenshot%202026-03-01%20at%2017.19.47.png









Short biographies of the presenter(s):
- Václav Janoščík is a theorist, professor, and curator focusing on pop-philosophy, vernacular (popular) ontologies, speculative history, the democratization of contemporary art and thinking, political ecology (of affects), philosophy of technology and media, and gaming. He works at the Faculty of Art and Design at UJEP, UMPRUM in Prague, The New Centre, and the University of New Haven. In his pedagogical, curatorial, philosophical, and artistic practice, he connects contemporary philosophy, visual art, and popular culture. One of his aims is to bridge the critical legacy of art and philosophy with broader culture and topical issues of today, such as identity politics, technology, and affective ecologies.










Previous presentations or iterations of the research:
The presentation builds upon my previous research. Most recently, I have presented different strands of it at conferences at the Theatre Faculty, Janáček Academy of Performing Arts (February 2026); Broadside Gallery, Glasgow, UK (January 2026); and the Ladislav Sutnar Faculty of Design and Art, University of West Bohemia, Pilsen (November 2025).















Requirements
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Additional information:
I would like to have interactive lecture / seminar with emphasis on examples (from art, gaming, culture and media) and visual board.










Spatial and technical requirements :
Hdmi for projection of the board / presentation. Preferably sound as well.










Potential risks or ethical concerns:
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An 17ú Comhdháil de chuid Chumann na Taighde Ealaíonta (SAR)

Welcome to SAR 2026

Endangered Conceptual Worlds

The 2026 International Forum on Artistic Research takes place from 23 to 26 June 2026. Hosted by the University of Galway on the Atlantic coast of Ireland, the Forum addresses the challenges of Endangered Conceptual Worlds. As the 17th annual conference of the Society for Artistic Research it is the largest conference on practice-based research within and through the arts, bringing together more than 300 international participants: leading practitioners, scholars and policymakers from the entire range of arts-based disciplines.

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Slightly extended deadline for submissions

The 2026 Forum on Artistic Research website has been inaccessible for several hours on Friday night and Saturday morning. Unfortunately, an update to the web server was scheduled to take place, which automatically activated maintenance mode and prevented any work on the submissions during the night and the next morning. We have therefore decided to slightly extend the deadline for submissions to Monday 2 March 2026 at 23:59 GMT. Feel free to work on your proposals until then.